Journal entry 2
18. 04. 2021
Due to personal reasons and covid situation I had little to no time to work on this project as well as other subjects to school.
Anyways, I still managed to do at least some progress, and that is finishing the map overlay alongside adding enemies to the map.
It isn't much and I definitely wish I had more time, but I managed to pull at least something. The build is uploaded, though, it's not really working (if you press ESC key the game is unplayable and needs to be alt+f4'd (I didn't include loading scene as well as menus, I know, should have done that )).
Anyways, I believe I will have much more time to work on this in the upcoming days and I hope I will have it ready by Thursday.
In terms of time (i wish I had some), I worked on this for about two hours. I'm hyped to finish it and my plan is to work on it for at least 4 hours tomorrow, but we'll see about that.
And about the level design: It is hard. I haven't spent much time playing it, but by just looking at the overview (the original idea that I received) It is literally the dark souls of platformers. There are few things that I will need to work on, and that is vanishing platforms and implementing three powerups. Every powerup does something different.
In terms of progress, I believe I'm somewhere at 60% .
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Project B
mff-gdintro-2021-b
Status | In development |
Author | O_ranged |
More posts
- Journal entry 1Apr 11, 2021
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